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AI Insights · Timothy · July 2022

Top 5 Co-op Games on iOS in Australia Q2 2022

In Q2 2022, the top 5 co-op games on iOS in Australia saw varied performance in terms of downloads, revenue, and active users. Discover the trends for Roblox, Diablo Immortal, Apex Legends Mobile, Among Us!, and Clash Royale.

Top 5 Co-op Games on iOS in Australia Q2 2022

During the second quarter of 2022, the top 5 co-op games on iOS in Australia exhibited diverse trends in weekly downloads, revenue, and active users. Below, we delve into the performance metrics for Roblox, Diablo Immortal, Apex Legends Mobile, Among Us!, and Clash Royale.

Roblox from Roblox Corporation saw its weekly revenue peak at around $470K in early April, before experiencing a decline to roughly $292K in early June. Downloads for the app fluctuated, reaching their highest at approximately 20.2K mid-April and dropping to a low of around 12.1K in mid-June. Active users displayed a steady increase, starting at about 549K at the end of March and climbing to over 607K by the end of June.

Diablo Immortal by Blizzard Entertainment, Inc. was released in early June and generated a peak weekly revenue of about $125K during its launch week. Downloads started strong with over 106K in the first week, but then dropped significantly to around 5.5K by the end of June. The number of active users also showed a downward trend, decreasing from approximately 93K to around 44.7K over the same period.

Electronic Arts’s Apex Legends Mobile saw varied performance in Q2. Weekly revenue peaked at around $14.7K in mid-May before tapering off to approximately $4.6K by the end of June. Downloads showed a similar trend, starting at about 24.4K mid-May and decreasing to roughly 6.8K by the end of June. Active users saw a slight increase in late May to about 34.5K, but this metric dropped to around 24.3K by the end of June.

Among Us! from InnerSloth LLC had a relatively stable revenue stream, peaking at around $583 in the final week of June. Downloads fluctuated, beginning at about 7.1K at the end of March and peaking at approximately 12.6K by the end of June. Active users showed an upward trend, growing from around 21.5K at the end of March to about 33.4K by the end of June.

Clash Royale by Supercell experienced a peak in weekly revenue of around $206K in early April, followed by a decrease to approximately $51.5K by mid-June, then rising again to about $92.7K by the end of June. Downloads remained relatively stable, hovering around 7.3K to 14K throughout the quarter. Active users showed a slight increase, beginning at about 225K at the end of March and reaching around 248.5K by mid-June.

These insights highlight the dynamic nature of the mobile gaming market in Australia. For more detailed analytics and insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2022